Whats On

Over the course of two inspirational days, attendees will be exploring the impact of future technologies, the business of games, and creative innovations. The programme will feature two tracks per day, with break out business zones, an evening networking drinks reception.

DAY ONE

TOOLS OF THE TRADE

Tools of the Trade is all about future technologies and adoption. Hear about the tools and platforms that are being built today that we haven’t even invented all the names for yet, but will be an integral part of how the industry operates in years to come.

HARD WON LESSONS

Hard Won Lessons will be a sharing of cautionary tales, inspirational stories from the front line, and personal battles won that will resonate with leaders from all aspects of the industry.

DAY TWO

BEYOND BLUE SKY THINKING

Beyond Blue Sky Thinking is about disruption and will explore future trends, innovative ideas, and business models that the leaders of today should have on their radar for tomorrow.

THE INSIDE TRACK

The Inside Track will focus on what to expect in the business of video games over the next 12 months, presented by analysts, business forecasters, and people working on the front line exploring key topics of discussion.

CONFIRMED SPEAKERS

Debbie Bestwick MBE,
Team17

Debbie needs little introduction having led the award-winning veteran games developer and international games label as CEO since 2010. Working on franchises like The EscapistsOvercooked!Yooka-LayleeWorms and many more titles from developers around the world. Bestwick has focused on transforming Team17 into a global games publishing label with strong year on year growth, taking the expertise gleaned from decades of games development to support independent development studios in taking their IP to market. In order to broaden Team17’s profile globally and to support further growth, Team17 successfully completed the admission to the London Stock Exchange in 2018.

craig o’boyle,
Google

Craig leads a team responsible for international client strategy and marketing partnerships for some of the company’s biggest movie studio, video-game, music and broadcast media network partners. O’Boyle oversees Google’s roadmap and industry strategy focused on the future of entertainment and gaming, and regularly speaks on topics such as how customer journeys are rapidly changing, the evolution of marketing, use of data and consumer insights, long-term digital transformation, and the opportunities that these all bring for companies and consumers. O’Boyle has over 10 years experience of working in the gaming industry, and before joining Google he was Senior Director of International Marketing at Activision Blizzard.

Catherine Cheetham,
FOURTH FLOOR CREATIVE

Fourth Floor Creative is the fast-growing specialist influencer marketing agency delivering branded campaigns, amazing video content, high-quality merchandise and must-attend events for brands including Sega, Square-Enix, Bethesda, Codemasters, Capcom and Facepunch. Cheetham has 15 years experience in technology, operations and product management and held senior roles at OVO Energy and MyLife Digital. She is focusing on implementing an operational framework which drives maximum value for Fourth Fourth clients and the creators they help brands work with.

Si Lumb,
BBC Research & Development

 A veteran of 14 years with the BBC, he’s always challenging others to think about the future of media in the age of the video game. Dedicated to work on the convergence of digital games with traditional media, Lumb has a proud history of exploring the seams between these worlds: leading development on the BBC’s first internet TV services. Innovating in games and services for BBC Children’s and BBC Education, working on landmark interactive television, managing seasons of responsive and immersive experiences for BBC Taster, plus evangelising BBC’s early VR experiments. Lumb’s trademark is boundless enthusiasm for interactive, immersive games, helping the BBC to leverage them to innovate in its systems and storytelling.

Georgina Felce,
Big Pixel Studios

Georgina Felce is the Studio Operations Manager for Big Pixel Studios responsible the day to day operational running of the studio, heading up recruitment and championing the studios core values and culture. She passionately works to promote diversity and inclusion through thoughtful hiring and the planning of events hosted throughout the year.

jEFERSON Valadares,
Doppio Games

Jeferson is CEO and Co-founder of Doppio Games, a voice-first game studio based in Portugal. He is also a member of the board of directors at Rovio. In past lives he was VP/GM of Mobile at Bandai Namco and Studio GM at Electronic Arts.

REECE BROWN,
TWITTER

Entertainment Partnerships Manager at Twitter, Reece currently leads Twitter’s video game partnerships in the UK, fostering relationships across editorial platforms, esports leagues and game publishers. Throughout his career he’s worked for some of the biggest names in the media industry including Channel 4, and Verizon Media.

Stefan Lampinen,
Game Advisor

Founder of Game Advisor, a leading Advisory and Business Intelligence firm in the games/esports /board games market, Stefan has been creating and executing worldwide strategies for major corporations at EA, Microsoft and Warner Bros, and has C-level relationships in the Games Industry. Stefan is engaged worldwide by small and large companies for his ability to generate ideas, connections and strategies that deliver extraordinary value. Stefan is the co-founder of the Swedish Games Industry Association, and received the Lifetime Achievement Awards from the Nordic Games Industry in 2008.

Tara Reddy,
Loveshark

UKIE Future Leader award winner Tara Reddy is the CEO and co-founder of Loveshark: a London based startup that create camera games for female Gen Z players. Tara perfected the art of career-vaulting as she transitioned from the veterinary world to augmented reality and games.